![]() ![]() But every time I load the GECK back up, all the changes are gone, but the asterisks remain showing that changes were made. I set my mod to the active file, and I save it as it's own, new file. Sounds simple enough, but for the life of me, I cannot get any changes I make to save in the GECK. How to properly load up the data, and make it possible to save the changes you've made to your own mod. I have done some fiddling around myself and thought I stumbled upon the solution, but I encountered a new problem that a simple tutorial would be able to solve. Without a hint or a clue as to how to go about it. For example: I have searched the GECK wiki extensively for a tutorial on how to equip NPC's, (specifically the NCR), with an armor mod that someone else made. I would be grateful for some basic tutorials. ![]()
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